"Гончая-6"
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Класс: тяжелый фрегат
Тип: "Бурный"
Длина корпуса: ~ 1,950 метров
Ширина корпуса: ~ 300 метров
Высота корпуса: ~ 550 метров
Масса: ~ 7.5 мегатонн
Штатный экипаж: ~ 25 тысяч человекFiery Temperament: For some reason, the plasma drives on a Turbulent tend to burn hotter than on comparable vessels. Though this isn’t enough to compensate for the added mass, it does give more power. Any plasma drive installed on a Turbulent has its Power Generated increased by +2.
Antiquated Communications: All Command Tests on a Turbulent suffer a –5 penalty.
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Speed: 8
Manoeuvrability: +26
Detection: +25
Void Shields: 1
Armour: 20 (22 prow)
Hull Integrity: 40
Turret Rating: 1
Weapon Capacity: Dorsal 2 (2 Ryza-pattern macrobatteries: Strength 4, Damage 1d10 + 4, Crit 4, Range 5)
Space: 41/42
Power: 49/49
Crew: ???/100
Morale: ???/98
Essential Components:- Lathe-pattern 2a DriveThe success of the “Sprint Trader” Drive has resulted in similar modifications to the drives of military vessels.
Oversized Engines:Increase the starship’s Manoeuvrability by +3, and Speed by +1.
- Stelov 1 Warp EngineAllows the vessel to enter and remain in the Immaterium.
- Gellar FieldProtects the vessel from the myriad dangers of the Immaterium.
- Repulsor Shield ArrayThese standard void shield arrays have had their frequencies adjusted to better brush aside stellar debris and detritus.
Void Shield: This Component counts as a ship’s Void Shield, giving the ship one void shield.
Charged particle repulsion effect: The ship does not suffer penalties to Manoeuvre Actions when travelling through nebulas, ice rings, plasma clouds or other celestial phenomena consisting primarily of small particles.
- Command BridgeThis bridge has been modified to give the ship’s master greater control over his vessel.
Enhanced Cogitator Relays: As long as the bridge remains undamaged, all Command Tests made by the captain gain +5 and all Ballistic Skill Tests to fire shipboard weapons gain +5. If this Component ever suffers a Critical Hit, it becomes unpowered on a 1d10 roll of 3 or higher.
- M–1.r Life SustainerThe life-support system was designed for reliability and does little to remove the stink of oil and warp engine discharge.
Stale Air: Increase all Morale loss by 1.
- Pressed-Crew QuartersLittle has been done to make the quarters of the crew a pleasant place to stay.
Cramped: Decrease Morale permanently by 2.
- Deep Void Auger ArrayThese, quite simply, are the some of the best sensors created by the Adeptus Mechanicus, and are reserved for their own ships and Imperial Naval scout vessels.
External: This Component does not require hull space. Although it is external, it can only be destroyed or damaged by a Critical Hit.
Eye of the Omnissiah: The exceptional sensitivity of the array grants +10 to the ship’s Detection.
Supplemental components:- Ryza Pattern Plasma Battery (x2)These weapons are rare and expensive examples of the ancient art of plasma-craft. Their power draw is considerable, but so is their effectiveness.
Vapourisation: When this Weapon Component rolls a 1 or 2 on the Critical Hit Chart, it affects two Components instead of one.
Strength: 4
Damage: 1d10 + 4
Crit Rating: 4
Range: 5
- Reinforced ProwThough not as imposing as the titanic adamantium beaks of cruisers, a reinforced prow can offer crucial protection to smaller vessels, or any ship that wishes to mount forward-facing weaponry.
Adamantine Plates: This ship gains +2 Armour in its front arc only. This ship also does 1d5 additional damage when ramming.
- Augmented Retro-thrustersMultiple manoeuvring thrusters draw immense power, but offer impressive performance nonetheless.
Agile: These thrusters add +5 to the ship’s Manoeuvrability.
External: This Component does not require hull space. Although it is external, it can only be destroyed or damaged by a Critical Hit.
- MunitoriumAlthough all ships have a well-armoured room to store their munitions, this facility contains massive stockpiles of weapons, from small arms to macro-cannon warheads.
Ordinatus Extremus: All macrobatteries on this ship gain +1 to their listed damage.
Volatile: If this Component is damaged, it explodes. The ship takes 2d5 damage to Hull Integrity, and a Component of the GM’s choice is set on fire.