Мармон Крауз
Автор:
СтудентБотанРаса: Человек, Класс: Жрец
Нейтральный добрый
Инвентарь:Ничего нет.
Навыки:Race: Human
Class: Cleric
Lvl: 4
Religion/Domain: Pelor/Лечение
RACIAL TRAITS
- Human base land speed is 30 feet.
- 1 extra feat at 1st level
- 4 extra skill points at 1st level and 1 extra skill point at each
additional level, since humans are versatile and capable
- Automatic Language: Common.
Class Features
- Bonus Languages:Celestial
- Turn or Rebuke Undead (Su)
- Spontaneous Casting
---------- ATTRIBUTES:
Str: 13 (+1)
Dex: 12 (+1)
Con: 14 (+2)
Int: 10 (0)
Wis: 16 (+3)
Cha: 12 (+1)
---------- STATS:
HP: 8+16+8=30
BAB: +3
Init: +6=2+4(imp.init.)
Attack: melee \ Missile
AC:
Saves: F:4+2 \ R:1+1 \ W:4+3
---------- FEATS 3= 2lvl+1race
1lvl: Improved Initiative( +4 инициативы)
3lvl: POWER ATTACK(: On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage apply until your next turn.)
Race:ENDURANCE(You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage (see page 84),
Constitution checks made to continue running (see page 144),
Constitution checks made to avoid nonlethal damage from a forced
march (see page 164), Constitution checks made to hold your breath
Constitution checks made to avoid nonlethal damage from starvation or thirst,Fortitude saves made to avoid nonlethal damage from hot
or cold environments, Fortitude saves made to avoid nonlethal damage from hot or cold environments. Also, you may sleep in light or medium armor without becoming fatigued.
---------- SKILLS 21=4+(2+0)*4 + 3+3+3
*Concentration(Con): 5rank + 2con = 5sp
*Heal(wis): 4rank+3wis = 4sp
*Spellcraft(wis): 4rank + 3wis = 4 sp
Sense Motive(Wis): 2rank + 3wis = 4 sp
*Diplomacy(Cha): 4rank + 0cha = 4sp
SPELLS:(p/day)= 0lvl - 5; 1lvl - 3; 2lvl - 2; domain spells - 2; +1 - wis
0lvl:
Detect Magic(2): Detects spells and magic items within 60 ft
Light: Object shines like a torch
Read Magic: Read scrolls and spellbooks
Purify Food and Drink: Purifies 1 cu. ft./level of food or water
1lvl:
Summon Monster I(2): Calls extraplanar creature to fight for you
Divine Favor: You gain +1 per three levels on attack and damage
rolls.
2lvl:
Hold Person: Paralyzes one humanoid for 1 round/level.
Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp
+1/level (max +10).
Domain spells:
Granted Power: You cast healing spells at +1 caster level
1 Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
2 Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
--- Attack:
melee =
missile =
Chain, spiked:
- AB =
- Dmg =
--- Saves:
---AC:
Full:
Touch:
Flat-Footed:
--- Race: Human
Lvl: 4
--- Class: Cleric
- proficient:
---------- ИНВЕНТАРЬ
Внешность:Нет описания.
Характер:Нет описания.
История:Нет описания.