Бренн
Автор:
TarnРаса: Гном, Класс: Следопыт
Сила: 15
[+2]Ловкость: 14
[+2]Выносливость: 16
[+3]Интеллект: 14
[+2]Мудрость: 14
[+2]Обаяние: 11
[+0]Нейтральный добрый
Инвентарь:Inventory
Gold: 34 gp [250 started]
Dog, riding with Hide Barding [30gp] and Military Saddle [20gp]
Hit Dice: 13 hp Initiative: +2 Speed: 40 ft. Armor Class: 19 (+2 Dex, +4 natural, +3 Armor), touch 12, flat-footed 17 Base Attack/Grapple: +1/+3 Attack: Bite +3 melee (1d6+3) Full Attack: Bite +3 melee (1d6+3) Space/Reach: 5 ft./5 ft. Special Attacks: —Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +5, Will +1 Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6 Skills: Jump +8, Perception +5, Swim +3, Survival +1 Feats: Alertness, Track
Carrying Capacity: A light load for a riding dog is up to 100 pounds; a medium load, 101–200 pounds; and a heavy load, 201–300 pounds. A riding dog can drag 1,500 pounds.
Combat
If trained for war, these animals can make trip attacks.
Trip (Ex): A dog that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.
A riding dog can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.
Skills: Riding dogs have a +4 racial bonus on Jump checks. Riding dogs have a +4 racial bonus on Survival checks when tracking by scent.
Weapons and Armor: 140 gp 47,5 lb
Explorer’s outfit (10 gp) 2lb
Chain shirt (100 gp) 12,5 lb
Shield, heavy wooden (7 gp) 5 lb
Lance (10 gp) (1d6, x3 critical, P) 5lb
5 Javelins, throwing (3 gp) (1d4, x2 critical, 30 ft, P) 5 lb
Hammer, gnome hooked (10 gp) (1d6/1d4, x3/x4 critical, B/P) 3lb
Warglaive +1 (2H) (2d4 x3, S) 5lb
Backpack (26 gp, 25lb):
Standard adventurer`s kit 16gp 24lb
pioneer spade 2 gp 4 lb
Silk rope 50ft 10gp 1lb
Weight: 100 lb. or less/101–200 lb./201–300 lb.
Навыки:Race: Gnome
Class: Ranger 2
Exp: 1800/3000
(Dice: 14 11 14 14 14 17):
STR 15 [+2] 17 – 2 раса
DEX 14 [+2]
CON 16 [+3] 14 + 2 раса
INT 14 [+2]
WIS 14 [+2]
CHA 11 [+0]
HD: 2d8 +6 Con
HP: 18
Initiative: +2 (+2 Dex)
Speed: 20 ft
Defense:
AC: 19 = 10 base +4 armor+2 shield +2 Dex+1 Size
+4 dodge bonus to Armor Class against monsters of the giant type.
Touch: 13
Flatfooted: 17
Attack:
+1 racial bonus on attack rolls against kobolds and goblinoids
BAB: +2 (+2 класс)
Base melee: +5 = +2 base +2 Str+1 Size
Base ranged: +5 = +2 base +2 Dex+1 Size
Languages:
Common, Gnome, Orc, Giant. Can speak with a burrowing mammal (a badger, fox, rabbit, or the like)
Saves:
+2 racial bonus on saving throws against illusions.
Fort: +6 = +3 Ranger +3 Con
Ref: +5 = +3 Ranger +2 Dex
Will: +2 = +0 Ranger +2 Wis
Spells:
Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + 0 Cha modifier + spell level.
Add +1 to the Difficulty Class for all saving throws against illusion spells
Skills:
Skills: (6+2 Int)x4+8 = 40
○ Appraise (Int): 0 = 0 Int
○ Balance (Dex; Armor Check Penalty): 0 = 0 rank + 2 Dex-2 armor
○ Bluff (Cha): 0 = 0 Cha
● Climb (Str; Armor Check Penalty): 0 = 0 rank + 2 Str -2 armor
● Craft Alchemy (Int): +5 = 1 rank + 2 Int +2 race
○ Concentration (Con): +3 = 3 Con
×● Profession, sailor (Wis): +5 = 3 rank +2 Wis
× Decipher Script (Int):
○ Diplomacy (Cha): 0 = 0 Cha
× Disable Device (Int):
○ Disguise (Cha): 0 = 0 Cha
○ Escape Artist (Dex; Armor Check Penalty): 0 = 2 Dex-2 armor
○ Forgery (Int): 0 = 0 Int
○ Gather Information (Cha): 0 = 0 Cha
× ●Handle Animal(Cha): +5 = 5 rank +0 Cha
● Heal (Wis): +2 = +2 Wis
○ Intimidate (Cha): 0 = 0 Cha
● Jump (Str; Armor Check Penalty): 0 = 0 rank + 2 Str-2 armor
×● Knowledge, dungeonering (Int): +5 = 3 rank + 2Int
×● Knowledge, local (Int):+3 = 1 rank + 2Int
× Open Lock (Dex):
● Perception (Wis): +9 = 5 rank +2 Wis+2race
○ Perform (Cha): 0
● Ride (Dex): 9 = 5 rank+2 Dex +2synergy (HA)
● Search (Int): 6 = 4 rank + 2 Int
○ Sense Motive (Wis): +2 = 0 rank +2 Wis
× Sleight Of Hand (Dex; Armor Check Penalty):
× Spellcraft (Int):
● Survival (Wis): +7 = 5 rank +2 Wis
● Stealth (Dex; Armor Check Penalty): +9 = 5 rank + 2 Dex +4 size -2 armor
● Swim (Str; Armor Check Penalty): +1 = 1 rank +2 Str-2 armor
×○ Tumble (Dex; Armor Check Penalty): +1 = 1 rank (2p) +2 Dex-2 armor
× Use Magic Device (Cha):
○ Use Rope (Dex): 2 = 2 Dex
====
● - Class skill
○ - no class skill
× - Trained only
Race feats:
Low-Light Vision
Weapon Familiarity: gnome hooked hammers.
Proficiency: all simple and martial weapons and with armor (light) and shields
Feats:
1 lvl feat: Mounted Combat ( Once per round when your mount is hit in combat, you may attempt a Ride check (as a reaction) to negate the hit. The hit is negated if your Ride check result is greater than the opponent’s attack roll.
Bonus feat: Track
Bonus feat: Exotic Weapon Proficiency (Warglaive)
Combat style: Ride-by attack
Specials
Wild Empathy
1-st favored enemy (undead)
Внешность:Нет описания.
Характер:Нет описания.
История:Когда люди из Архигерцогства слышат «кавалерия», они представляют рыцарей в латах на лошадях. Гномы ухмыляются. Лошадь в холмах? Смешно. Лошадь сломает ногу на первой же рытвине, испугается тролля и сожрёт половину твоего провианта. Наша кавалерия — собаки. Боевые псы, выведенные в Горах Айви, злые как горные тролли и преданные как старые жёны. Мою зовут Куша. Она вровень со мной в холке, любит кусать за задницу мародёров и спать на моём спальном мешке. Я служил в 4-й копейной иле (они же «Когти Бокобоба») — караванная стража клана Каменного Глаза. Мы сопровождали обозы с серебром и оружием из Кронемана в соседние города. Теперь я на вольных хлебах. Что, интересно, на этот раз затеял Нильс? Надеюсь, предприятие окажется не менее прибыльным, чем годом ранее.